This is the second in a series of tutorials designed to help you use your favorite software and favorite rendering engine to output 360 panoramas. If 3ds Max is your software of choice and V-ray Adv or RT is your rendering engine of choice, this is the tutorial for you. Other 360 tutorials for other rendering engines will be posted in the coming weeks.torial we’re going to help you take a scene you’ve already set up for V-ray rendering, make a few adjustments, and render out a 360 cubemap image viewable in 360 and VR. We’ll finish by uploading the image to Vizor 360 and viewing it in a VR headset.
Check out the finished project in Vizor 360 below to get an idea of how it looks.
Finished project here, comparing the stereo cubemap with the previous tutorial’s mono equirectangular image.
This tutorial is going to look very similar to the previous one in this series but with two distinct adjustments:
- Stereo instead of Mono. That means if you look at the tour in a VR headset, each of your eyes will be viewing a different panorama, thus creating the illusion of a fully 3D experience.
- Cubemap instead of Equirectangular. A stereo cubemap is 12 side-by-side images, 6 for a cube for each eye. Due to its more equal treatment of the top and bottom poles of a panorama, cubemaps look less distorted than an equirectangular image, particularly when rendering a primarily orthogonal space.
The primary downside of rendering to a cubemap is, due to its fractured nature, it’s more difficult to understand or add post-processing to the image.